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WHO WE ARE

 We're Zero Latency, the world's largest premium free-roam VR network and the crew that put location-based VR on the map back in 2015. Today our premium free-roam immersive attractions are blowing minds in 150+ entertainment centers across 30+ countries, and we license that same turnkey experience to entrepreneurs, out-of-home entertainment operators, and leisure developers ready to bring group thrills to their own floor.

OUR STORY

THE JOURNEY

OUR STORY

THE JOURNEY

Zero Latency began with a simple idea: that virtual reality should be something you experience together, out in the world, not alone at home.

2012: Founders Tim Ruse (CEO), Scott Vandonkelaar (CTO) and Kyel Smith (COO) build the first prototype in their garage.

2014: The prototype debuts publicly at Pause Fest, a digital innovation conference in Australia.

2015: Zero Latency Melbourne opens as the world's first free-roam VR venue, with six-week waiting lists.

2022: We launched the world's first 6E wireless remote rendering solution, built with HTC, HP and Cisco, removing the need for truely wireless free-roam VR and lowering entry costs for new partners.

Today: 150+ venues across 30+ countries, 6 million-plus players, and IP collaborations with Ubisoft, Games Workshop, CD PROJEKT RED and Sony Pictures Entertainment.

EPIC ADVENTURES

THE GUEST EXPERIENCE

Step inside and everything changes. Up to 8 players roam free together across warehouse-scale virtual worlds, fully untethered, with nothing between them and the game. Guests blast through the robot uprising, outrun the zombie apocalypse, and crack mind-bending worlds wide open, side by side in the same physical space. It's as close as it gets to living inside a movie or video game.

 

We team up with the world's biggest studios to bring blockbuster IP to life, including Ubisoft (Far Cry), Sony Pictures (Jumanji), Games Workshop (Space Marine), and CD PROJEKT RED (Cyberpunk 2077), alongside original worlds built in-house by our team in Melbourne, Australia exclusive to Zero Latency VR atractions worldwide. This is premium, social, free-roam VR your guests can't get at home.

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Step inside and everything changes. Up to 8 players roam free together across warehouse-scale virtual worlds, fully untethered, with nothing between them and the game. Guests blast through the robot uprising, outrun the zombie apocalypse, and crack mind-bending worlds wide open, side by side in the same physical space. It's as close as it gets to living inside a movie or video game.

 

We team up with the world's biggest studios to bring blockbuster IP to life, including Ubisoft (Far Cry), Sony Pictures (Jumanji), Games Workshop (Space Marine), and CD PROJEKT RED (Cyberpunk 2077), alongside original worlds built in-house by our team in Melbourne, Australia exclusive to Zero Latency VR atractions worldwide. This is premium, social, free-roam VR your guests can't get at home.

OPERATIONAL EASE

THE OPERATOR EXPERIENCE

OPERATIONAL EASE

THE OPERATOR EXPERIENCE

Want to run your own Zero Latency? We hand partners a turnkey location-based VR attraction, the technology, the immersive experiences, and the operational know-how, so entrepreneurs, entertainment and karting centers, cinemas, and leisure and hospitality venues can add free-roam VR to their floor and start drawing crowds.

Our 6E wireless remote rendering solution, built with technology partners HTC, HP, and Cisco, slashed entry costs for new owners and simplified day-to-day operations. The payoff is the most affordable, easiest-to-run version of the Zero Latency platform yet, designed to open as a profitable attraction with simplified hardware management, maintenance, and player onboarding.

Awards

Top 10 Fast Company Most Innovative Gaming Companies - 2016

3rd in Deloitte Tech Fast 50 Australia - 2017 

8th in APAC Tech Fast 500 - 2017

IAAPA Best New Products, Games and Devices (1st Place - Engineerium) - 2017

IAAPA Best New Products, Games and Devices (2nd Place - Singularity) - 2017

Elastic Search Awards Honoree - 2019

Real World XR 2020 Award for Best Location-Based VR Experience - 2020

Finalist, MAPIC Awards, Leisure Concept of the Year - 2023

Finalist, VR Awards, VR Location-Based Entertainment of the Year - 2023

Commended, VR Awards, VR Location-Based Entertainment of the Year - 2024

Finalist, IAAPA Best New Products, Games and Devices, IAAPA Brass Ring - 2024

Winner, Blooloop Innovation Awards, VR Game On Award - 2025

MEET THE TEAM

Meet Zero Latency's experienced venue development specialists who work with  entrepreneurs and location-based entertainment operators to bring thrills to cities across the globe.
ANNIE PARKER
zero-latency-b2b-annie-parker
Director of New Venues
NORTH AMERICA
OLIVER GILS
Oliver Gils - Zero Latency VR
Venue Development Manager
EUROPE
NACHO ALVAREZ
zero-latency-b2b-nacho-alvarez
Venue Development Manager
LATAM, MENA, APAC
DANIEL LITTLEPAGE
Dan Littlepage headshot
Chief Growth Officer
ANZ

YOUR QUESTIONS ANSWERED

Ask the team

Still got questions about Zero Latency or location based free roam VR experiences?

Contact the experts at Zero Latency below.

Let's talk vr

Still got questions about Zero Latency or location based free roam VR experiences?

Contact the experts at Zero Latency below.

zero-latency-b2b-annie-parker
Annie Parker
SENIOR VENUE DEVELOPMENT MANAGER